Whereas previous games featured memorable and intricately rendered arenas, SoulCalibur VI currently only has 11 and most of them are forgettable and, dare I say, bland.Īs you can see, the roster of characters in SoulCalibur VI is rather diverse and contains many familiar fighters.
The most disappointing aspect is the stage designs.
However, its visuals aren't as much of a step up as I was hoping they would be. Of course, the graphics are detailed and the characters look great. It moves much more dramatically than in previous games which adds a level of excitement to combat that you don't usually see in the genre. One aspect that I thoroughly appreciated was the camera work in mid-battle. The overall historic fantasy tone of its storytelling is ever-present whether you're in the heat of battle or flipping through the menus. Thankfully, the same can be said about SoulCalibur VI's presentational qualities. Am I the only one who tries to make as goofy of a character as possible?Īs you can tell, the core gameplay definitely reaches the high level of quality that fans have come to expect. When you factor in lethal hits and guard impacts (both of which can stun your opponent), you're looking at a varied fighting formula that'll keep you on the edge of your seat. SoulCalibur V's critical edge mechanic returns where you fill your soul gauge then tap a button to hopefully land a powerful special move. The resulting slow motion effect is not only dramatic it also helps with ensuring that you carry out the correct attack within the rock-paper-scissors reversal edge clash phase. While doing so, you can block an incoming attack then counter your opponent's offense. This time around, there are a few additional mechanics that are impressively well-implemented and add a layer of strategy to combat.įirst of all, the reversal edge system allows you to hold a button to enter a special stance. Mastering each character's move set in order to string together attacks so your opponent gets knocked out or flies out of the arena is as satisfying as ever. v1d30chumz 109-200-233-75įor starters, Soul Calibur 6 features familiar gameplay that long-time fans love. Now that SoulCalibur VI is upon us, let's see how it holds up to the past games in the franchise. I still played every single sequel and had a great time doing so but the original still stands tall as the most memorable one in the series. In fact, it's such a great game that the subsequent SoulCalibur games never quite delivered the same kind of magic. Years after that, I bought a Dreamcast primarily to play SoulCalibur which took the basics of Soul Blade and turned it into a phenomenal fighting experience. My first one was Tekken 2 and shortly after playing that for dozens of hours, I noticed Soul Blade was also by Namco so I decided to give that a try and it was my next fighting game obsession. Soon after I bought an original PlayStation, I discovered the awesomeness of fighting games.
#SOUL CALIBUR 5 PC PORT PRO#
After years since the previous game, was SoulCalibur VI worth the wait? Xianghua dodges Geralt's blade like a pro SoulCalibur VI is also available for Xbox OneĮver since the mid-'90s, Bandai Namco's Project Soul has been delighting fighting fans with their weapons-based 1-on-1 fighters.
#SOUL CALIBUR 5 PC PORT PS4#
Maciejewski playing a PS4 on October 20, 2018